Future objects become believable when somebody uses them
A prop can look futuristic because it is unfamiliar. It becomes part of a believable world when someone uses it with a purpose. The gesture tells us whether the object is ordinary, precious, difficult or dangerous without requiring an explanatory label.
Consider a fictional ticket device. If a character turns it over to find a slot, the scene suggests uncertainty. If they use it while continuing a conversation, the device belongs to routine. If it fails and someone knows how to fix it, the world gains a history of maintenance. These are possibilities for staging, not observations about a particular production.
The wear belongs to the story
A scratch, a repaired edge or a handwritten instruction can imply use, but added detail is not automatically meaningful. Ask what the mark allows a viewer to understand. A perfectly clean object may be appropriate if it has just arrived; an arbitrarily distressed one can become visual noise.
Designing an imagined object on paper, write down its task before its appearance. Then draw the hand position needed to use it. This often reveals awkwardness that a glamorous isolated sketch conceals. Finally, decide what the audience needs to know and what can remain mysterious. A prop does not need a complete engineering specification to support a convincing human action.